Bullet Collision Detection & Physics Library
btCollisionWorld::ClosestRayResultCallback Struct Reference

#include <btCollisionWorld.h>

Inheritance diagram for btCollisionWorld::ClosestRayResultCallback:
Collaboration diagram for btCollisionWorld::ClosestRayResultCallback:

Public Member Functions

 ClosestRayResultCallback (const btVector3 &rayFromWorld, const btVector3 &rayToWorld)
virtual btScalar addSingleResult (LocalRayResult &rayResult, bool normalInWorldSpace)
Public Member Functions inherited from btCollisionWorld::RayResultCallback
virtual ~RayResultCallback ()
bool hasHit () const
 RayResultCallback ()
virtual bool needsCollision (btBroadphaseProxy *proxy0) const

Public Attributes

btVector3 m_rayFromWorld
btVector3 m_rayToWorld
btVector3 m_hitNormalWorld
btVector3 m_hitPointWorld
Public Attributes inherited from btCollisionWorld::RayResultCallback
btScalar m_closestHitFraction
const btCollisionObjectm_collisionObject
int m_collisionFilterGroup
int m_collisionFilterMask
unsigned int m_flags

Detailed Description

Definition at line 232 of file btCollisionWorld.h.

Constructor & Destructor Documentation

◆ ClosestRayResultCallback()

btCollisionWorld::ClosestRayResultCallback::ClosestRayResultCallback ( const btVector3 & rayFromWorld,
const btVector3 & rayToWorld )
inline

Definition at line 234 of file btCollisionWorld.h.

Member Function Documentation

◆ addSingleResult()

virtual btScalar btCollisionWorld::ClosestRayResultCallback::addSingleResult ( LocalRayResult & rayResult,
bool normalInWorldSpace )
inlinevirtual

need to transform normal into worldspace

Implements btCollisionWorld::RayResultCallback.

Reimplemented in btKinematicClosestNotMeRayResultCallback.

Definition at line 246 of file btCollisionWorld.h.

Member Data Documentation

◆ m_hitNormalWorld

btVector3 btCollisionWorld::ClosestRayResultCallback::m_hitNormalWorld

Definition at line 243 of file btCollisionWorld.h.

◆ m_hitPointWorld

btVector3 btCollisionWorld::ClosestRayResultCallback::m_hitPointWorld

Definition at line 244 of file btCollisionWorld.h.

◆ m_rayFromWorld

btVector3 btCollisionWorld::ClosestRayResultCallback::m_rayFromWorld

Definition at line 240 of file btCollisionWorld.h.

◆ m_rayToWorld

btVector3 btCollisionWorld::ClosestRayResultCallback::m_rayToWorld

Definition at line 241 of file btCollisionWorld.h.


The documentation for this struct was generated from the following file: